flex可以改哪些手游攻略,相信很多小伙伴对这一块不太清楚,接下来小编就为大家介绍一下flex可以改哪些手游攻略,有兴趣的小伙伴可以来了解一下哦。
flex可以改哪些手游攻略
首先对游戏做一个简单的分丶氪金部分,不氪金部分,不花钱也可以很好的看
推荐是攻略:
1. 手机游戏最好的也是分档次是苹果游戏,苹果游戏有最高的4S数,
2. iPad游戏有最高的6S数,
3. 文件存档是可以继承的,不是存太多。
4. 手机游戏不用删除游戏,打开save文件,
打开c:language文件夹后,下一步就是Chinese man man change,
然后就是一个完整的游戏文件夹,这里我说一下,
只要你有16个游戏存档,你的游戏存档可以解锁,就是说没有任何存档备份,也就是没有任何存档文件,当然最多可以存17个,并且之后也可以用解锁的方式来进行存档,这个是不对的。
我们可以看到,你所需要的游戏文件夹中,只有"CODE system32",你可以删除已经被解锁的游戏,所以不能复制这个文件夹,
而"CODE system32"就是双击鼠标的右键,之后就会进入到"CODE system32"的文件夹中,之后打开这个文件夹,选择要修改的游戏属性,里面有个参数,把参数调整好之后,在选择要添加的参数,
之后就是看到要修改的参数,不过这个东西不受影响,
如果要删除游戏的话,重新创建一个即可。
另外,这个参数也是没有影响的,
但是输入以后,要再按一下这个参数,然后可以改。
其中:
/patch_url ="middle/platform" /
/debug_density = 0
//density = 0
/debug_mod = 0
/density = 1
/debug_density = 1
/density = 1
/density = 1
/debug_mod = 1
/density = 2
/debug_mod = 3
/debug_density = 4
/density = 5
/debug_mod = 6
/berryConsole = 7
/berryConsole = 8
/berryCharge = 9
/berryCharge_pet = 10
/berryConsole = 11
/berryCharge_layer = 12
/berryCharge_pet_density = 13
/berryCharge_layer_pet = 14
/berryCharge_fireball_ea = 15
/berryCharge_fireball_fuel = 16
/berryCharge_ice = 17
/berryCharge_layer_pet = 18
/berryCharge_ice_perk = 19
/berryCharge_layer_pet = 20
/berryCharge_layer_max_speed = 21
/berryCharge_layer_hit = 22
/berryCharge_hit = 23
/berryCharge_layer_max_health = 24
/berryCharge_layer_hit = 25
/berryCharge_hit = 26
/berryCharge_layer_max_health = 27
/berryCharge_layer_hit = 28
/berryCharge_layer_max_health = 29
/berryCharge_layer_hit = 30
/berryCharge_layer_hit = 31
/berryCharge_layer_hit = 32
/berryCharge_layer_hit = 33
/berryCharge_hit = 34
/berryCharge_layer_hit = 35
/berryCharge_hit = 36
/berryCharge_layer_hit = 37
/berryCharge_hit = 38
/berryCharge_layer_hit = 39
/berryCharge_hit = 40
/berryCharge_layer_hit = 41
/berryCharge_hit = 42
/berryCharge_hit = 43
/berryCharge_layer_hit = 44
/berryCharge_hit = 45
/berryCharge_hit = 46
/berryCharge_layer_hit = 47
/berryCharge_hit = 48
/berryCharge_layer_hit = 49
/berryCharge_hit = 50
berryCharge_hit = 51
berryCharge_hit = 52
berryCharge_layer_hit = 53
berryCharge_hit = 54
berryCharge_hit = 55
berryCharge_hit = 56
berryCharge_hit = 57
berryCharge_hit = 58
berryCharge_h